Bind some actions to the certain animation frame

I have an enemy that shoots from the bow, and the shot must be performed at the certain animation frame (when the enemy had finished the aiming). Now the enemy tries to guess that moment using the time from the aggression start, but the precision of this guessing is bad. Is there a way to do something at the certain animation frame directly? (Warning: the animation frame must be detected ON THE SERVER. I did set “Always Tick Pose and Refresh Bones” at the enemy mesh.)

I have now figured out that it is done by animation notifies. It is better to set Montage Tick Type to “Branching Point” in the AnimNotify parameters for more precise detection of the necessary time moment, but do not set this on all AnimNotifies because this leads to performance loss.

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