Bind Events To Not firing

Hey there, I’m on my 1st week on UE4/5 and I’m exploring the ‘‘bind events’’ here. I tried finding out my self why this setup wouldnt work. Maybe it need a target?

If you could help, is greatly appreciated.

Thanks!

You have bound to the event, but you haven’t fired the event.

You need to call ‘test event’.

I think you’re going to get an infinite loop there. Change the event you’re binding to, to be different from the test event.

To test a basic setup, within a single BP:

You gave me a good idea where to look at, thanks.

I managed to make it work. What I wanted to do, Orginally was to make an ActorBP and I wanted to send an event when the ActorBP finish doing wtv it was doing ( in my case, just some visibility on mesh )

Inside the actorBP> Call at the end.
The actorBP inside the LV> Bind.