Is it possible, in blueprint, to bind an event when the Player press ANY input, and from this event, get the value of the input pressed ?
Bind in what way? You could follow up with a dispatcher, pipe in Key
and have any other entity listen to a call. Would that work?
It could probably work for the keyboard, but is there an equivalent for gamepad?
It’s Any Key
. Mice, keyboards, gamepads, touchscreens, joysticks, peculiar VR controllers…
ah true, thx, its a step in the right direction for sure, now I need to get the key from my Input action and compare, but I appreciate the help thx
Consider building a map of key | whatever else needs to happen
- unless you’re comparing like 3 things only.
Also, this is a somewhat unorthodox request and I have a nagging feeling you might be approaching it from a strange angle. Hard to advise without knowing more, though.