You can also do this
int a4;
int a4 = floatpoints Add(FVector x,yz blah blah blah
So it adds the vertices and at the same time creates an int for it.
This is a conversion method.
In this case floatpoints is your array of floats.
I don’t know if it works with ftransform. Works for vectors. But ftransform is made out of vector data. If it works reply, currious if it works like this.
So convert and obtain a integer and use that to compare the indexes of the ints. You have to create int indexes for all your values.