Binary/Hexadecimal input for integers/Bytes

UE Blueprints already have “BitMask Field” Integer Types.
What about converting Hexadecimal or binary literals into decimal integers?


This would make Things alot easier if you want to number things with certain bits without using a mask type.

Hey Raildex_,

I have entered a feature request for this, which you can track the status of here: Unreal Engine Issues and Bug Tracker (UE-34748)

Thanks for your suggestion!

Thank you very much :slight_smile: