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Binary/Hexadecimal input for integers/Bytes

UE Blueprints already have “BitMask Field” Integer Types.
What about converting Hexadecimal or binary literals into decimal integers?

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This would make Things alot easier if you want to number things with certain bits without using a mask type.

Hey Raildex_,

I have entered a feature request for this, which you can track the status of here: Unreal Engine Issues and Bug Tracker (UE-34748)

Thanks for your suggestion!

Thank you very much :slight_smile: