Binary Compressed Save System, Save Entire Dynamically Generated Worlds! ♥ Rama

XBox One support should go well, but I dont have a device to test with :slight_smile: If you encounter any issues and have C++ compiling ability than I can help debug any matters that arise :slight_smile:

I am not convinced android support will be easy if the UFS is not already working for android as user reported above.

So basically I can help someone who can compile for Xbox or PS4 with any issues, should be easy to resolve as UFS is much stronger on those platforms. Mobile requires special cases because of compartmentalized nature of the platform, and is probably a more complex matter :slight_smile:

Rama