Binary Compressed Save System, Save Entire Dynamically Generated Worlds! ♥ Rama

Rama is Back

Sorry folks I was moving home locations here in FL due to a mold issue in my previous residence, so I was away for a while.

Thank you for this!

Great suggestion!

I will implement in my next update which includes my versioning architecture

What is your desired engine version?

:heart:

Rama

Can you give me a specific example so I can understand exactly what you’d like better?

In your code example, why did you make it an interface instead of adding directly to your GameState?

Lovely to hear from you!

Rama

​​​​​​Are you experiencing an issue with that? I tried my hardest to make the Rama Save System as compatible as possible, which means if data exists from an older save I load it, and if new vars were created or new stuff added, I obviously can’t load that data, but the save file will still load whatever it can

I very much look forward to assisting you with this issue, if you still have it, please email me at my marketplace support email:
https://www.unrealengine.com/marketplace/profile/Rama

I would happily discuss here but it sounds rather specific and involved.

:heart:

Rama