Binary Compressed Save System, Save Entire Dynamically Generated Worlds! ♥ Rama

New Build Sneak Prieview ~ Support for UE4 SaveGame Tag & Multiple comps with SameName

Dear Community,

My next Rama Save System release will feature support for the UE4 SaveGame tag on actor and component properties, meaning you can just check that property on any property you create. For existing properties in the engine that cannot be altered to work with SaveGame, my string variable list still works as well.

I also am going to be supporting having multiple subcomponents of an actor where the subcomponents all want to save vars that have the same name. Previously names had to be unique.

Enjoy!

:heart:

Rama