Looks nice, But i have a question!
For exmaple i have a service figuring out who to attack currently and its storedin a billboard, and the AI is following that target always.
Does it save the behavior tree states too?
Looks nice, But i have a question!
For exmaple i have a service figuring out who to attack currently and its storedin a billboard, and the AI is following that target always.
Does it save the behavior tree states too?