I cloned my Project A ver 4.25 to ver 4.26. Everytime i launch my 4.26 project on android Google pixel 4 i get the following error :
ERROR: Stage Failed. Missing receipt ‘C:\Users\Nav\Documents\Unreal Projects\TestingProject 4.26\Binaries\Android\TestingProject.target’. Check that this target has been built.
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game
So i checked the project folder and the Binaries folder is missing, i have no idea why its not being made.
To isolate the issue i conducted the following tests :
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Opened a blank Third person mobile project on 4.26. This deploys fine in mobile and binaries folder is present.
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Cloned my Project B ver 4.25 to ver 4.26. This also deploys fine on mobile and binaries folder is present.
Seems like only my Project A cannot create binaries folder when cloned to 4.26
Desperate for help because my app crashes for some reason in 4.25 and hoping 4.26 might have a fix.