Hey,
I’m currently trying to make a simple billiard game using the built-in unreal physics. However, the balls are moving really weird when slowing down. Do you have any ideas how to fix it? https://clipchamp.com/watch/w2DzXBlOWJG
The Ball Physics Material (angular & linear damping are set to 0.2, mass is set to 0.16):
after watching your video I’d say those balls are not balls but icospheres / geometry with few vertices and rough edges . They are not round and thus don’t roll but tip over. Can you show the mesh you used for those balls?
Thank you so much! That actually fixed it. I bought the balls from an external website and just found out, that the collisions were in fact not balls. After changing the collisions, its working perfectly now! Thanks a lot!