Billiard Ball Physics - Balls are rotating around and moving weirdly when slowing down

Hey,
I’m currently trying to make a simple billiard game using the built-in unreal physics. However, the balls are moving really weird when slowing down. Do you have any ideas how to fix it?
https://clipchamp.com/watch/w2DzXBlOWJG

The Ball Physics Material (angular & linear damping are set to 0.2, mass is set to 0.16):

Table Physics:

I’d be very glad if you’d have any other suggestions for a realistic behaviour.
Thanks in advance!

Hey @Spidia

after watching your video I’d say those balls are not balls but icospheres / geometry with few vertices and rough edges . They are not round and thus don’t roll but tip over. Can you show the mesh you used for those balls?

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Thank you so much! That actually fixed it. I bought the balls from an external website and just found out, that the collisions were in fact not balls. After changing the collisions, its working perfectly now! Thanks a lot!

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