Billboard Screensize scaling is not working correctly

Steps to repro:

  1. Create a Blueprint Actor
  2. Drop in a Billboard Component
  3. Toggle on Is Screen Size Scaled
  4. Notice a slight scale when you go into the positive, but it seems clamped
  5. Go into the negative however, and you are able to “properly” scale it albeit upside-down.

2 Likes

Hey,

This bug has been reported before and shares the same root issue that has been logged with Material Billboards. I’m leaving a link to the public tracker for the related JIRA UE-37381

Thanks again!

Thanks for the response!

now is 2019, and the bug is still there

Hi, 2021 and the still here, I finded other people reporting the same after update to ue4.25, I’m on 4.27

Hi, 2021 and the still here, I found other people reporting the same after update to ue4.25, I’m on 4.27

Hi, 2022 and the still here, I found other people reporting the same after update to ue4.25, I’m on 4.27

https://answers.unrealengine.com/questions/983238/4253-material-billboard-size-is-in-screen-space-bu.html

2023 gang here to confirm this still seems broken. :upside_down_face:

5 Likes

2024 flag is set!

1 Like

It is clamped by the absolute scale in transform.

I’m using 5.5 and this bug appears to still be here. That, or I’m seriously missing something. Scaling billboards to screen size does not work unless I set the Screen Size variable to a negative number.
As a side note, I’ve been running into a lot of similarly minor but annoying bugs lately, all of which had been reported years ago but still are not fixed. Is something wrong at Epic Games? Engine features that used to work keep breaking and not being fixed.