Billboard Scale editor being used in Standalone can also be used in packed game?

I’m using the variable: Editor Billboard Scale as a global variable for all blueprints of all classes to manually replicate the location between equal actors that spawned for clients only. It works perfectly in Standalone mode. But I have doubts if when I package the game if this variable being used by the editor, it can be deleted.

The easiest way to figure this out is to package the project. Remember that some nodes won’t be compiled when choosing the Binary Configuration Shipping. For instance these development nodes with the tag won’t run in a shipped game.
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