BIK: Full Body IK Solver

That’s awesome @! Can’t wait to try this out.

Thanks !

Working an actor calibration next.

Best,

Making a Giant Simulator ? We’ve got you covered. Actor calibration work in progress due for next release.

Best,

For those on the fence, I can say that 's Full Body IK plugin is amazing: stable IK, easy to set up, VR support out of the box.

I just tried the VR full body IK and it gives you a sense of presence that floating hands simply can’t compare to.

Hello is it possible to pin body parts ? for example knees, feet, arms and elbows ? Also do you have a roadmap for this plugin ? I wouldn’t like to invest in something which might not exist in 6 months. Looks great so far though.

Hello there,

It is possible to pin feet and hands. Our roadmap is here : Trello

Best,

Working on supplying quadruped examples for the upcoming 0.7.1 release.

Best,

Awesome!!

What about Full body IK for VR using Vive Trackers for feet?? it works?

Regards

Thanks n00854180t ! Glad you like it !

It should work in principle but I don’t have access to Vive Trackers yet unfortunately to test.

I’d also back up that up. I licensed this a while back and am happy with it.

Glad to hear you are liking it. We will continue to deliver improvements.

Up-to-date release and very quick response for query, great work!

where and how can I buy this?

http://www.anomotion.com/

The email at the bottom of the page is the one to use to contact @ - and I believe he’ll send you an invoice on PayPal or whatnot.

Why on god this is not on the marketplace?

I wanted to share my experience with BIK plugin, and i’ll go straight to the point: this is fantastic.
BIK is the definition of simple to setup, and the results are stellar.

I’m making a true first person game, which wasn’t even planned to be VR compatible but which now could be thanks to BIK, and was confronted to issues that required animations so perfectly setup that they required the use of IK solvers.

I’ve used AllrightRig for a while, love it but it’s seriously rough around the edges and isn’t meant for the in-game, runtime usage as BIK.

With BIK, you can reach production quality setup in a matter of minutes.
You barely have to drop 2 nodes at the end of your Animation blueprint, add a couple components in your main character blueprint, create a collision channel for IK collisions and you’re done.
No code, no hard setup, this is as simple as that.

You want IK support for your character? Add BIK component to your character blueprint, out of the box you get replicated foot IK.
You want to control the left hand with IK? Add an ‘effector’ component, select left hand joint, done.

You can even add a specific head effector which will adjust the body and orientation of your character to fit your desired head orientation and position.

The one thing i also appreciate is that, not only is it fast to setup, but if you wanna go the extra mile and fine-tune everything a bit further, you also can.
You can add poles for instance to djust the dynamic behaviour of some deformations etc…

I barely bought the plugin 2 days ago and i’m shocked there isn’t more traction about this product on the forum. I felt compelled to share my highly positive experience with the product so far.
This is truly incredible and can bring the fidelity of any game out there to the next level, i know it did for me.

I assume it would be even more true if you’re developing for VR, where this product should truly shine.

If you’ve any question, i’m up to setup some demos etc…
I can’t state how grateful i am to add this product to my game.

Hey!,

Im here for an Feedback.

I got it Yesterday, and i wasn’t Sure about it because its Early Access, but i Like it Really, its Easy to Set Up without Problems.
the Ik Looks Good, u can Customize a LOT, and i dont got Bugs so far… so i Like it Really, it was Worth every Penny!

When your not Sure about it, believe me its WORTH it.

Its Really Awesome, Good JOB!

KS

Thank you for the glowing review !

Thank you KuroSekai! Glad that it is working out.

Best,