BIK: Full Body IK Solver

@ - Thanks once again for fixing the BIK component to support transforms, and so quickly too :smiley:

It may have gotten lost so I’ll mention again, I’d love to have a component based version of the Effector class.

Right now it seems like I can work around it by just adding the Effectors as a Child Actor then setting them into the BIK component’s effort list on begin play.