BIK: Full Body IK Solver

To replicate the error use 4.18.3 editor. Copy the 0.9.1 plugin folder into engine and update module file. Copy the content folder into the engine plugin folder. Start fresh 3rd person template. Copy the bik, bhead component and effectors from the content vrcharacter bp into the 3rd person bp and add the BIK node to the anim graph in the 3rd person animation bp. Test in editor you should see effectors applying to the 3rd person character. Package to 64 bit. Package will complete successfully. Launch exe and he will load up in a pose with the dependency errors logged in the saved folder

anyone have time time to try and replicate this?