BIK: Full Body IK Solver

V0.9.1 has been released which along with the changes described below comes with UE4 support from 4.16-4.19 for both source and binary versions of the engine.

Changelog v0.9.1

Added replication support for BIKVRCharacter
Blueprint example for VRCharacter without usage of BIKVRCamera and BIKVRMovement classes
Blueprint example for 6 point tracking example

Fixed an issue where elbow swivel was being effected by rotation of wrists even when rotation weight of wrist effectors was set to zero
Fixed first frame computation when head and pelvis effector are present
Fixed head/pelvis deformation when there’s a head effector
Jitter fix for controllers and hands when using BIKVRCharacter
Fixed some hip/shoulder dislocation issues
Fix for pole computation when no pole vectors are present
Fixed bad orientations from bones with zero lengths
Smoothed transition between different foot-ground collision orientations
Parameter to limit maximum rotation angle from foot ground collisions

Fixed some data race conditions
Fixed some licensing related issues
Prevent crash in 4.18 when no VR head set is present
Improvements to licensing errors display
Improved memory management: no more known memory leaks