I had made a setup with body tracking using Ikinema runtime indie before they took away the ability to use trackers with it, and it was working for me by just not using the parent relative attachment component for the skeletal mesh. Though, I was using Simple Character with the expansion plugin which uses the capsule more like epic designed it, I think… Planning to switch to VRCharacter as I impliment BIK, and curious if you were using VRCharacter or SimpleVRCharacter from the expansion plugin? Curious to know what caveats i might run into with a switch to VRCharacter from SimpleVRCharacter if that’s the case.