BIK: Full Body IK Solver

We’ve used it with it. It took a little bit of tweaking but its working good now. Some notes as it may be useful:

  • We had issues when placing the BodyMesh under ParentRelativeAttachment. It worked fine so long as it wasn’t parented to it though.
  • We moved the foot effectors to be a child of BodyMesh.
  • We had a perplexing issue where the Head Effector was working fine in the editor but on a packaged build it was not working properly. In the end we discovered that this was due to having a Physical Surface which we named “Head” on the head and neck. Simply renaming the physical surface to something different fixed the issue.

There were some other things here or there but just going from memory. It does work though.