BIK: Full Body IK Solver

Hello.

I am trying to update per tick foot placement blend (sinking).
But SetChains with anything changed cause engine to crash…

Source Build 0.7.2

I know about blend in Animation Graph - but I want to blend foots and hands separately. I could run BIK twice in animation graph, but Layered Blend Per Bone supports only additive animations.
So, ideally for me - “Shoud Sink” sould be not boolean, but float instead.