darkZ
(darkZ)
July 4, 2017, 4:15am
342
This is the great plugin, i like it!
But:
1, It can not be packaged together with OpenVR plugin (VR Expansion Plugin - XR Development - Epic Developer Community Forums )
2, It can not be packaged together with DoN’s 3D-Pathfinding plugin
3, Crash, if I try to change the chains parameters in realtime, (Like ikinema foot contact, because it is necessary for my climbing system.) With the simple node:
Imgur: The magic of the Internet
LoginId:876e0aef402e4f87a774ddb4904794ba
EpicAccountId:8d5c605994dd460f9781fddf65e6e2c5
Access violation - code c0000005 (first/second chance not available)
UE4Editor_FullBodyIKPlugin!FIKCollisionResolver::CollideFeetWithGround() [c:\shailen\unrealprojects\buildplugin_l_4_16\plugins\animation\fullbodyikplugin\source\fullbodyikplugin\private\core\bonecontrollers\ikcollisionresolver.cpp:309]
UE4Editor_FullBodyIKPlugin!FBIKSolver::PreSolveCollisionResolvers() [c:\shailen\unrealprojects\buildplugin_l_4_16\plugins\animation\fullbodyikplugin\source\fullbodyikplugin\private\core\bonecontrollers\biksolver.cpp:683]
UE4Editor_FullBodyIKPlugin!FBIKSolver::Solve() [c:\shailen\unrealprojects\buildplugin_l_4_16\plugins\animation\fullbodyikplugin\source\fullbodyikplugin\private\core\bonecontrollers\biksolver.cpp:580]
UE4Editor_FullBodyIKPlugin!FAnimNode_BIK::EvaluateBoneTransforms() [c:\shailen\unrealprojects\buildplugin_l_4_16\plugins\animation\fullbodyikplugin\source\fullbodyikplugin\private\core\bonecontrollers\animnode_bik.cpp:136]
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
I believe it is better than IKINEMA, but it is currently a second project I can not deliver to customers because of these minor errors
Sorry my english :S
Hello there,
We will ensure that you can deliver as required. I am currently investigating the issue with OpenVR packaging.
Can you send me an example BP or a project with the crashes through email? I am currently working on some bug fixes for the next version and will include this in the list.
Best,
Update:
I created a blank project with the VRExpansion and BIK plugin and packaged with the IKTestMap as the startup map, however I can package correctly. If you can provide an example project which fails packaging via email I would really appreciate it.