BIK: Full Body IK Solver

  1. You should be currently able to define how much the root is effected by the end effectors especially when the effectors get pulled away. This control is something I am refining a bit more for an upcoming update. Leaning backward or forward requires balance control, which I also intend to implement in a future update but not in the next upcoming update.

  2. If you look at some of the quick start videos (https://youtu.be/qmQZ0zCwQAA), the effectors can be directly controlled in world space by inputing the coordinates if so desired. There is also plan to parent the effectors so that local control would be easily possible. This should be released relatively soon.

  3. There is definitely a plan to implement interpolation, however even better results can be obtained via the smart procedural footstepping for such scenarios if this is what you meant (https://youtu.be/DZU5iP5u8U8) as this allows for a full animation to be used in case the feet are to be planted at a location much further away than their current location as interpolation might not produce desirable results.