Biggest problem with save system

Hello everyone, I have a problem with my savings. The trouble is: the save (Slot1) is completely reset when you restart the game completely. Although, if the game itself is saved and immediately loaded, then everything is fine. And then, not always. It also doesn’t save some values from the 1st time, although from the 2nd everything loads if you save it again. It’s also such a joke that in the end he seems to stop seeing the save, even though nothing like this has happened to him. In short, it’s a mess, the photos are purely based on save and download logic. Yes, everything is in the instance, as always. Well, there’s no other way)




1 Like

The save game in 4 and 5 is pretty rock solid.

I just wrote another post about it how to makes things easier with a function library, here

Although timing was the solution there, you might still find something useful.

1 Like

everything after that openlevel might cause issues. (it might not but quite likely it would).
also i’d suggest to clean your bps, you can reuse variables (those small nodes) instead of having many links to only one.
it might well be a timing issue, you might be creating a new savegame after saving or viceversa.

1 Like

what))

1 Like

I take that back, your open level is in the game instance, so I have reinstated my answer :slight_smile:

1 Like