I want to create(and render) a mesh with ~50k points and ~100k triangles. Mesh won’t change its shape during runtime. Currently, I create
Procedural Mesh using
Create Mesh Section and the editor completely freezes.
Yes, I probably don’t need that many triangles and I am aware of the techniques to reduce their number. Also, I could split the mesh into sections and render only the front side. But at the same time, 100k triangles is not that many and I was expecting Unreal to be able to handle that.
Therefore I suspect that I do something wrong. Maybe creating
Static Mesh would be better but I don’t know how to do that. How should I proceed?