I have a problem. A problem from the sort of problems you don´t want to mess with. I set up a very very simple animation system (1D Blendspace for idle/walking/running and jumping and the animationBP. There are only 6 animations, 3 for jumping and 3 for idle/walking/running). I started the level in multiplayer and the client jiggled very fast to the left and right while moving left/right or backward. It makes no difference whether i play on a dedicated server or not (i use the ingame options, there is no real server and not even cooked data). Only the Clients have this problem!
I have this problem the second time, in the second project with the second skeleton. Thie first time i didn´t change anything related to animation, only the ThirdPersonCharacterBP. Here´s a video of the problem https://youtu.be/sNON0qLPQ2g