Big issue with a camera changing system, really need your help.

Ok, so the problem is resolved and I’d like to thank you for that ! But there is another problem… ^^
I’ve set a world location instead of destroying it so the result is that the ball is respawning at the location I choose but when it does, it bounces against the floor and it’s uncontrollable (because it was falling just before it teleport !)
Is there a way to make the ball not move after teleport ?