Big Fluid Explosion

Worked on this a little today/yesterday. Didn’t take too long to do, the tricky part is the Maya Fluid sim baked to a series of Sub-UV Texture masks, that takes the longest :wink:

Only thing I want to fix is the sorting of the lower smoke particles, ViewProjDepth is the way to sort them in front/behind other particles right?

oooh that’s a nice looking explosion:), all it needs now is an object like a barrel or something to be destroyed with the boom:D

Really nice effect, would you release it?

Best regards