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Big Explosions (Particle Effects)

Currently I’m experimenting with different methods of getting a big volumetric looking explosion effect in Unreal 4. The method I settled on for this first one was to use half spheres, tracking the camera, displaced using scrolling cloud textures.

https://youtube.com/watch?v=BJ2av11TAXU

I’ll be working on some more this week, just getting ahold of how to best achieve different looks for explosions.