Big bones after import from blender

The problem is on the screenshots:



If I import some other model downloaded from internet, bones will have normal size, all will be right, but every my model has the same problem. I can just increase bones draw size, but it will not help me to generate normal physics asset.

Same problem. Anyone fix this?

Root bone scaled to (100, 100, 100)?

No, it’s not.
Only that plugin helped me