Big bones after import from blender

The problem is on the screenshots:



If I import some other model downloaded from internet, bones will have normal size, all will be right, but every my model has the same problem. I can just increase bones draw size, but it will not help me to generate normal physics asset.

2 Likes

Same problem. Anyone fix this?

Root bone scaled to (100, 100, 100)?

No, it’s not.
Only that plugin helped me