Im trying to get BIdirectional transitions to work, but even the simplest of cases seem to fail.
To reproduce, create a new FirstPersonShooter template.
Open up FirstPerson_AnimBP.
Remove the transition from Run to Idle.
Change the transition from idle to Run to be bidirectional.
Compile.
Run around in game, the idle animation never plays again.
Bidirectional Transitions are not yet supported. When you compile with a bidirectional transition, it gives a warning in the Compiler Results window that they aren’t supported.
If it made it into an engine version, it’ll take more effort to remove it AND account for somebody upgrading a project that has it enabled. We’d have to account for it by splitting it into two transitions when the upgrade occurs. It’s simpler to leave the warning until it becomes a full feature since this is not a high priority issue.