Bidirectional Transitions are broken

Im trying to get BIdirectional transitions to work, but even the simplest of cases seem to fail.

To reproduce, create a new FirstPersonShooter template.
Open up FirstPerson_AnimBP.
Remove the transition from Run to Idle.
Change the transition from idle to Run to be bidirectional.
Compile.

Run around in game, the idle animation never plays again.

//Cheers
Jonas

Hi Amimoller,

Bidirectional Transitions are not yet supported. When you compile with a bidirectional transition, it gives a warning in the Compiler Results window that they aren’t supported.

-.

ran into this today, why not remove option until they are supported?

Hi ,

If it made it into an engine version, it’ll take more effort to remove it AND account for somebody upgrading a project that has it enabled. We’d have to account for it by splitting it into two transitions when the upgrade occurs. It’s simpler to leave the warning until it becomes a full feature since this is not a high priority issue.

-.

1 Like

7 years later: “bidirectional transitions aren’t supported yet”

sometimes Unreal is missing a bit of “move fast and break things”. Because a lot things are broken now for new users in the name of compatibility.

2 Likes

Still not supported, this would be such a good QoL change.