Game-Ready Asset
PBR Materials – Physically-based rendering for consistent, high-quality visuals across lighting conditions
Engine Compatibility – Supports both OpenGL and DirectX workflows
High-Resolution Textures – 4096x4096 maps for detailed surface definition
Included Texture Maps:
Base Color
Roughness
Ambient Occlusion (AO)
Normal Map (OpenGL & DirectX versions)
Height
Metallic
Mask
ORM (Occlusion, Roughness, Metallic)
Curvature
Ideal for use in engines like Unreal Engine, Unity, and others that support PBR pipelines
https://www.fab.com/listings/19b4476b-0ed8-4524-9c26-aed05fa4c369