Thanks!
Thank you!
Thanks, for carpet material I used Parallax Occlusion Mapping with a height map and normal map.
Thanks, Glad someone noticed the amount of detail in this scene, consistency was priority as well. Unfortunately I didn’t notice that Until I had finished the project there are a few other cases of that in this scene aswell, newer scenes are more perfected. Most of my learning was in this project.
Thank you, appreciate it!
4 months including learning Unreal engine, designing the house in AutoCAD and learning Revit. A lot of the models were done by me in 3ds max but I also used Evermotion and 3dsky models when necessary. If I have something in my database that already matches well in a scene and goes together perfectly I use it otherwise if I cant find what I am looking for I model it myself, best workflow I find.
Sorry I don’t plan on releasing anything to the marketplace, perhaps some tutorials on YouTube in the future.