Bevel Graphics - ๐ŸŒฟ Product Aura - Make products POP with procedural scenes

Product Aura :sparkles:

This scene is designed to give products strong visual presence with minimal setup. It provides a flexible, procedural decoration system that helps you create clean, modern product presentations ideal for still renders and marketing visuals :camera_with_flash:

By default, you can choose between Leaves, Lemons and Coffee Beans.

All elements are optimized for quick customization, allowing you to adjust the look and density of decorative objects without manual placement.

How to make your Product POP :gear:
  1. Open the scene and locate the DECORATION OBJECTS mesh.

  2. In the Geometry Nodes modifier, configure your scene by selecting:

    • Presentation Object (the main product :lotion_bottle::package:)

    • Decoration Object (single objects only โ€” not collections)

  3. Adjust procedural parameters:

    • Decoration objects density

    • Decoration objects scale (min / max)

    • Decoration objects rotation (min / max)

    • Merge distance to avoid overlapping objects

    • General seed for layout randomization :game_die:

  4. Fine-tune the values until you reach the desired composition.

All changes update instantly, enabling fast and intuitive iteration :rocket:

Recommended Tips :light_bulb:
  • The scene works best with rounder decoration objects for more natural and balanced compositions.

  • Keep decoration objects at a maximum of 2 subdivision levels for optimal performance.

  • Apply scale (Ctrl + A โ†’ Scale) to all decoration objects before using them.

  • Use subtle scale and rotation ranges for cleaner, more professional results.

  • Increase merge distance slightly when using higher object density to prevent intersections.