Hi guys, I’m working on a plugin code to be running in editor.
I want to know what type of object is selected. Options are : PointLight,
RectLight,
SpotLight,
DirectionalLight,
SkyLight
One way to do is casting object, but I think there should be a smarter way of it.
Any one has any idea ?
My code is:
AActor* selectedActor = GEditor->GetSelectedActors()->GetTop<AActor>();
APointLight* PointLightActor = Cast<APointLight>(selectedActor);
if (PointLightActor != nullptr)
{
UE_LOG(LogTemp, Warning, TEXT("Found Point Light Actor !"));
}
If I get 1 actor from GetSelectedActors function , what could be best way to know which class this object is from , apart from trying casting