Better tutorial for "Simplify" and "Unwrap"

Hello,

I’m a bit lost on how to operate the “Simplify” option.

When I use “Simplify”, a new model is created.
It has an eye icon. When I click it, I think I see the cloud point.
Do I have to click “Normal Detail” to view the simplified model?

It’s really hard to understand all this witout a tutorial.

Same goes for the unwrapping.

Thank you.

tw2016,

When you hit the start button RC does a few things for you - it aligns the camera shots, generates a model on Normal settings, and then colors the points of that model. You can do this manually if you want, which is why all the options are still there.

That model will be probably quite a bit of polygons, so much so that not a lot of programs will utilize it, so you will need to simplify it. A small tool should appear underneath your image list, asking you how many polygons you want to reduce the model to (I, for example, generally generate complex models 1 to 3 Million polygons for post work).

When you simplify, it doesn’t erase the ‘normal detail’ model, it keeps it, adds a ‘new’ simplified model to the list, of which you can jump back to the normal one if you wish. Save for unwrap and texturing, a lot of the functions in RC generates new models this way so you can jump back to an older revision if needed (I still save with different file names once and a while, having a save corrupted once or twice).

Unwrap preps the model to allow you to texture it, which is key of course - you can pick maximum number of textures here (and size of textures), or have a few other options. After unwrapping you can properly texture the model, and while the 3D view doesn’t show what the textured model looks like, when you export the mesh on that model (the one you are looking at is designated by the ‘eye’), you’ll be able to see the full fruits of your labor in whatever other program you are going to manipulate that model in (or upload to sketchfab, etc.etc.)

I completely agree with you there needs to be a tutorial. I had to learn all of this stuff from scratch and it’s pretty intimidating as it really seems to be geared on many hands towards modeling experts. Valve showcasing it (rightly so, I think RC is by far the best right now) for their Destinations workflow and putting it on Steam in a way that pitches it to people who are interested is great, but there really isn’t a lot of sources to go to for further questions. Still, for the destinations work flow they have some really good tutorials that showcase RC a bit, but it’s a ‘blink and you’ll miss it’ sort of thing in that they expect you to know what all this stuff is.

All that being said, the most underused part of RC is the ‘help’ section - though if it’s not there… next step is this forum.

hello, there is a short tutorial on simplification in the Help section of the software - see Simplify (the second dark blue square at the beginning)

Hi, just a question if you load a ptx file with color points, does the simplification simplify also the texture ??? in another way, as each point have his own color, does the decimation reduce the quality of the original texture (from the hif definition cloud points) or does RC make a baked high def map and reproject this high def map on the reduced mesh (after having make a new unwrap and after having pressed “texture”) ???

Hi acheljay2

Hi, just a question if you load a ptx file with color points, does the simplification simplify also the texture ??? in another way, as each point have his own color, does the decimation reduce the quality of the original texture (from the hif definition cloud points) or does RC make a baked high def map and reproject this high def map on the reduced mesh (after having make a new unwrap and after having pressed “texture”) ???

if you use it as a texture, then you can use full-resolution original points as a texture, if it is E57, then it can contain original images from the scanner.
Or go to RECONSTRUCTION->SETTINGS->COLORING-TEXTURING-> DOWNSAMPLE IMAGES BEFORE TEXTURING and set it to 1 if you need full-resolution images, or set say 2-3 to get lower resolution ( sharper ) results…

@acheljay2 Open up another topic. Your post is not related to this thread, as far as I can say.

many thks I have my answer

@tw2016 I think is in the way of the topic, just it’s not about the picture data but the cloud points data with colored point … the steps are the same and in a tutorial this explains could be in the same paragraph (INMOH), just the medium of the data change.