tw2016,
When you hit the start button RC does a few things for you - it aligns the camera shots, generates a model on Normal settings, and then colors the points of that model. You can do this manually if you want, which is why all the options are still there.
That model will be probably quite a bit of polygons, so much so that not a lot of programs will utilize it, so you will need to simplify it. A small tool should appear underneath your image list, asking you how many polygons you want to reduce the model to (I, for example, generally generate complex models 1 to 3 Million polygons for post work).
When you simplify, it doesn’t erase the ‘normal detail’ model, it keeps it, adds a ‘new’ simplified model to the list, of which you can jump back to the normal one if you wish. Save for unwrap and texturing, a lot of the functions in RC generates new models this way so you can jump back to an older revision if needed (I still save with different file names once and a while, having a save corrupted once or twice).
Unwrap preps the model to allow you to texture it, which is key of course - you can pick maximum number of textures here (and size of textures), or have a few other options. After unwrapping you can properly texture the model, and while the 3D view doesn’t show what the textured model looks like, when you export the mesh on that model (the one you are looking at is designated by the ‘eye’), you’ll be able to see the full fruits of your labor in whatever other program you are going to manipulate that model in (or upload to sketchfab, etc.etc.)
I completely agree with you there needs to be a tutorial. I had to learn all of this stuff from scratch and it’s pretty intimidating as it really seems to be geared on many hands towards modeling experts. Valve showcasing it (rightly so, I think RC is by far the best right now) for their Destinations workflow and putting it on Steam in a way that pitches it to people who are interested is great, but there really isn’t a lot of sources to go to for further questions. Still, for the destinations work flow they have some really good tutorials that showcase RC a bit, but it’s a ‘blink and you’ll miss it’ sort of thing in that they expect you to know what all this stuff is.
All that being said, the most underused part of RC is the ‘help’ section - though if it’s not there… next step is this forum.