Hi Tim,
I managed to reproduce the same shadow effect by enabling the the Cascaded Shadow Maps on the Directional Light source in my little example. But in the scene I’m working on (the room you can see in the beginning of the thread) I only use stationary spots. There is no Directional light in the scene. I didn’t find anything like Cascaded maps in those Spot Lights, is there something else for the same effect?
I understand that the size of Light/Shadow Map pixels depends on the size of the mesh, am I right? So, for example, if I have a little 128x128 plane with LM resolution of 128 then I will have LM pixels of 1x1 centimeters. But if I have a big 1280x1280 plane with the same LM resolution I will have 10x10 pixels, am I right?
BTW, in the little example I made this morning I also increased LM resolution of the mesh on the left to 128. On the right side it’s a BSP, not a mesh.