Better Save Game / Load System with Thumbnails and own editor?

This is just my opinion as that I feel the save game object setup could use an overhaul with it’s own editor that sets up it’s own umg and files automatically and one would just have to just add whatever needs saving in this editor. I believe it’s outdated and could use a complety new setup. One that generates Thumbnails and all sorts of features, as the save/load system is one of the most important features in ANY game. case in point, have you wondered why booleans don’t save? I think I made my point, An Overhauled save system editor would very welcomed. Thanks for your time. Hopefully this could be a new feature in 5.8…. fingers crossed. Have a good day. Also have Navmesh 3d instead of 2d. That’s my wishlist for now. Cheers! J

Here’s my update…As a work around I found a solution by thinking in computer language
which is usually binary, ones and zeros. one for on and zero for off,(obviously) so instead of booleans
in the save game object I substituted using intergers instead, intergers work great in it’s place.

Even as archiac and out dated as the save setup in UE still is I did manage to make some use of it.
and that works for now, My solution, use intergers instead of booleans in a save game object.

Now here’s the REAL kick in the head for UE 5.8.1
Just for curosity I migrated a test of my project over to UE 5.8.1 from 5.6.2 to see what happens.

First off let’s just say it was a disappointment.

I’ll get right to the point. After fixing and farting about to get a project to cook and package
the packaged game DOESN’T EVEN WRITE ANY SAVE GAME FILES!!! AT ALL ANYWHERE from UE 5.8.1 when playing the packaged game.

So that was a waste of time and effort. I’ll just stay with UE 5.6.2 Thanks all the same.
At least what I have built so far with this still works after many months of development.
This way I can continue and be creative without unneeded frustration.
I feel UE5 is an interesting renderer, but beyond that, not much else to say in it’s latest edition.

Instead of being a jack of trades and master of none, UE5 should really focus on being a game engine FIRST.
And have a good specialized SAVE GAME EDITOR as well. Like I had suggested. Sadly UE 5.8.1 can’t even do that.

UE5 has potential, it’s just not there yet, in my opinion.
After seeing the direction 5.8 is going in, I have to wonder if it ever will get better? (Not interested in A.I) no humanity in A.I,
I do hope so, as it would be sad to see it fail after all the development that has gone into it.

But seriously package or migrate a test game yourself in UE 5.8 run it and see if it writes any save game files at all in a packaged game.
Perhaps that will get looked into one day by the devs as it is kind of important to have that.
That’s my experience with UE 5.8 so far and My 42 cents…

Have a good day, Cheers and all the Best! J