Better landscapes

Hello people,

I have a question. Currently I’m using the pro version of World Machine and I’m liking it. But whenever I create a landscape and import it into the engine, it look kind of “flat”. You can’t see a lot of detail when you come closer. I know you’re supposed to add foliage to your level, but even then it doesn’t look quite right. I’ve seen games where there’s a lot of detail in de landscapes, and it seems they’re using seperate meshes for mountains and hills. How do I make my landscape look “better”. I’ve tried using Blender, but when I try to import that it imports as a static mesh and I lose the ability to add features exclusive to landscapes.

I know this is a hard question to answer. Any help would be apreciated. :smiley:

With detailed landscapes, I mean distplacement in the X and Y axes as well. When importing a landscape image, it only modifies the Z axis (elevation). I’d love to know if it’s possible to add details along the X and Y axes as well.

Hi! Go under world commands > Project world parameters and make sure the normal build resolution is set to at least 2048x2048

http://image.noelshack.com/fichiers/2017/11/1489588215-exemple.jpg

Then build the whole world and export via the height output (by double clicking on it), make sure you’re exporting as RAW16. Hope that helps! :wink:

Thanks for the tip! Actually, I’m using the resolution Unreal Engine recommends:

I’m more looking for adding detail on vertical slopes, for example rocks baked into the mountains, without it looking distorted, like in The Legend of Zelda - Breath of the Wild. In that game the mountains have a lot of details, even on vertical parts.

I’ve found a solution: I can just add those details using static meshes created in Blender. That way I can still have my landscape AND add details to them. Now I just need to make it so these meshes blend in with the landscapes seamlessly.