Better glass

I’m sure this has been done before, but certain new features in scene capture components has made this effect really worthwhile.

The glass refraction isn’t physically accurate and doesn’t even use the thickness of the surface, just the normals. But it looks nice. It is best used on hero assets due to the extra pass the scene capture introduces, or just by disabling the scene capture when you get far enough away from it.



You can even blur the glass by lowering the scene capture res. This is at 1024.