Better DFAO everytime with simple easy tweaks

This is not correct…

  1. If you looked at the distance field through the mesh distance field visualizer you would immediately realize this is a problem with the distance field generation.
  2. If your theory were remotely true, increasing the resolution scale by 10% would not have solved it. But it did.
  3. This doesn’t even look like the artifact for non-uniform scaling. Excessive non-uniform scaling produces stretching and ringing/rippling in the AO, not black splotches. Here is an example:

I have to admit I’ve never encountered this issue before and I’ve no idea what might be causing it… Sorry.