I’ve noticed that using the showMouseCursor
function (set to true
) from the player controller disables mouse rotation. A solution I found is using setInputModeGameOnly
on the event tick (in the ThirdPersonCharacter from the ThirdPerson template). This is hurting my frame rate. Is there a better way to regain the mouse rotation for camera movement? I’ve tried using the setFocusToGameViewport
and setInputModeGameOnly
in EventBeginPlay
, but that is not fixing the rotation problem.
You don’t need it on tick, you just set it back to game only once.