For VFX pipelines really need better AOV export from MovieRenderQueue, ie Shadowpass, 32 bit Z-Depth, etc.
Please!
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Just want to bump this, it would be great if there was a way to achieve direct and indirect lighting passes as well! I believe the 32 bit Z-Depth is possible with Movie Render Queue if you specify that you want 32-bit export.
Giving this another bump. Would love to see all the common AOVs supported:
direct specular, indirect specular, direct diffuse, indirect diffuse, as well as all of the above for light groups.
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