Hello,
I see that you added
in 4.4. I have not checked that yet but I think it will be good to have better access to navigation from Blueprints.
I miss some simple functions from UDK like IsPointReachable/IsActorReachable and so on ). Also raycast to navigation always returns false for some reason, maybe some documentation for these functions and their limits will help. I had some problems when using Project Point To Navigation too.
I also spotted some strange behaviour. When I send one unit near edge of navmesh it always runs near stairs. I am sure this point is reachable because I do custom IsPointReachable() check.
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