Just one guy wrote a launcher for the engine, which shows how far epic’s team spit on the Linux community, so much shame
or they just could not split the money from the marketplace, which is even worse…
Just one guy wrote a launcher for the engine, which shows how far epic’s team spit on the Linux community, so much shame
or they just could not split the money from the marketplace, which is even worse…
Is this still being worked on? I have been hoping for something like this for ages!
Installing on Antergos now… Needs to build the pywebkit which is taking hours so I’m going to bed. But excited for the morning!
I don’t work on it anymore, but the program should still work.
I saw a presentation by epic, that they want to integrate Vulkan as standard rendering back-end on Linux. If this becomes a thing I might rewrite the launcher in Rust.
If you have any problems, just reply here, I’ll try to fix it/ answer.
Oh… That’s a shame
You should get in contact with the Solus Linux team… From what I can find they are planning on making UE4 and UDK available, and this tool would probably be a great help to them if you were willing to pass the mantle? Or even epic? They must at least have plans for a launcher… Maybe they could continue where you have finished?
I’m now building the second webkitgtk (2 i think)
It’s taken 5.5 hours so far… So I still haven’t tried the tool
Should they be included in Antergos? Have I done something wrong? Because tried to install it and it said dependencies not met.
Either way, good work!
And thanks
The last time I tested the install algorithm the dependencies of the tar.gz were enough to run it.
This is the list in the repository:
I’ll create a Antergos VM and test whats wrong real quick, one moment
For the launcher.
Epic does not consider the Linux version of UE4 as “finished” as far as I know. That’s the reason why they don’t bring the launcher to Linux. However, that’s the case since UE 4.1 (the first version I used with windows).
With this tool I tried to somehow create a temporary replacement. It doesn’t have the features of the real launcher, and because of the license and resources I have I can’t provide binary builds. The Solution so far is, that the launcher just build the engine from GitHub.
I guess I would have continued to develop the launcher. But I can’t use the engine properly atm. I have a notebook (I have to use primusrun to work with the “big” nvidia card). The engine crashed quiet often, that’s why I decided to “move on” and started to tinker around with opengl / C++ / Vulkan and now Rust + Vulkan.
However, if Epic decides to support Linux better I might come back. Till this date I’ll try to support everyone who comments in this thread
Man, you are awesome. Maybe you should contact Epic Team. With their help, maybe you can do a better launcher.
We’ll see what their plan for Linux is
I just check whats up with Antergos. It looks like they moved pywebkitgtk out of the official package manager, or I can’t remember the long compile time :D. So you’ll have to wait :S Sorry.
No problem!
siebencorgie, Would you be able to do me a solid favour…?
As you made this sexy piece of launching software, would you be able to submit it to Solus Linux?
I really like their distro and would love to use this launcher with it
edit:https://solus-project.com/articles/packaging/request-a-package/en/
Hi,
The problem with all the different distros is the packaging. Its “easy enough” to have a .deb which cover like 70% of all Linux users and a .tar.gz for me because I use Arch. However, I also tried to do a .rpm which worked kind of okay, but wasn’t easy. For solus I would have to learn how to do it for their package manager.
I had a look at Flatpaks some time ago, but at this point it wasn’t and I think isn’t easy to create one for a package which needs quiet many rights for compiling and installing 3rd party software.
I hope that Epic’s Linux people will pack the launcher and UE4 at some point as Flatpak with a repository for stable and nightly builds plus all the dependencies. That would be awesome. I don’t have the time to learn a 3rd package format at the moment, sorry :/.
If I get some spare time, I might rewrite the launcher at some point in Rust and with Flatpaks in mind (When I wrote the python code I where a much bigger noob in programming than now :D). At that point all distros with Flatpak support should be covered (including Solus) ;).
-siebencorgie
Hi, Sorry… I was under the impression that the Solus team created all the packages for their Distro.
I thought they took programs that worked on other Distros and added them to their repo themselves…
Sorry if that’s not the case, I wouldn’t have asked if it meant more work for you.
Thanks anyway tho!
No problem, In the meantime you could install the dependencies yourself and just launch the main python-file via python3 if you want.
Mine does not work. I have Ubuntu 16.04.3 64bits AMD 17.50 drivers. When trying to install the beta-launcher-0.4-1.deb package I get this:
sudo gdebi beta-launcher-0.4-1.deb
[sudo] password for administrador:
Reading package lists… Done
Building dependency tree
Reading state information… Done
Reading state information… Done
This package is uninstallable
Dependency is not satisfiable: gir1.2-webkit-3.0.
I already installed “gir1.2-webkit-3.0” but still get the same message. Any way to fix this?
Hey, is this still maintained? I would be interested to use it with UE4 and Ubuntu 20.04.