I’m new to Unreal.
I am trying to figure out the best method of implementing a concert hall environment that has many movie screens playing simultaneously.
There are 3000 seats and each will need a screen with a movie representing an audience member.
So the questions are:
- Can I actually get that many screens, with one movie per screen, into Unreal in the first place, or is that just too much for it to handle?
- If the engine can handle it, then an option to reduce workflow is maybe to pre-compose multiple movies in a horizontal strip like a film strip, with an alpha channel to create the separate screens, if that is achievable.
The attached image shows the general idea with the two approaches.
All comments/suggestions appreciated