Hi community! This has likely been discussed a bunch, but I wasn’t sure where to start looking, so feel free to simply point me in the right direction and lock the thread if need be.
I’m utilising Source Control via git in Unreal Engine. We seem to be getting a bunch of conflicts when looking at merging so feel that we’re possibly doing something wrong (and have moved to a one person at a time system until we can get this sorted). I know bit support is still in beta, but if anyone has any information in regards to the best way to utilise Source Control, what works best, and what frustrations I’m likely to hit in the future, it’d be hugely appreciated.