Best way to use different camera animations for different animation montages


Good afternoon. I want to make scenes of a character being grabbed by another character, like in dead space. Those we have 2 outcomes, either the character breaks out or dies.

We divide the animations into sections - the beginning of the grip, the endless grip, the death of the character, the character breaks out. To implement the logical part, we use animation montage.

But what is the best approach to working with the camera, because each animation montage requires its own camera animation. Do it through camera shake with recorded camera sequences and change along with changing the animation montage? I used this option, but during the transition to the next shake, the camera jerks for a moment. Shaking parameters like blend in, blend out didn`t help fix bug.