Hey guys, just a general question here. Is there a reliable way beyond Pressed/Released to determine whether or not a button is down? For example, I have added an ADS (Iron sights) system to my character, and added an ADS state to the state machine. I also have an ADS Walk State, which adds a little gun movement for when I’m moving around.
The problem is sometimes the states don’t get updated. Like I’ll be walking and go into ADS a couple times, then stop, and go into ADS and it’s playing the ADS Walk animation even though I’m stopped. It feels like I need to be checking all the buttons in Tick at all times and updating my IsAiming booleans that way. Is that possible/advisable? Thanks in advance for any advice.