This is just a general question.
What would be the best way for all clients connected to the server to see where the other players are aiming?
Just simple things like is the character looking up or down.
I’ve asked a similar question but got no answers so I’d just like some input on to how to get this replicating.
Cheers.
Your character can store the active yaw or pitch values that drive the AimOffset in your anim instance. When the values are modified on the server’s version of the character they are replicated to all clients. You can have a repnotify on the values to then update the animinstance or just have the animinstance poll the values directly.