hello, i’m trying to continue with my remake of wolf3d using ue4, i have lost the entire project because my hard drive crashed a year and a half a go, i have the assets because they were in another hard disk, i want to improve a little bit all that i have made in the start of that hobby project and i need some advise.
when i started the project i began to made the level in the ue4 editor, now i’m thinking if i make some kind of codification for the tiles and props of the level i can make a string representation of the level using letters or/and numbers to know what i need to spawn when the level loads, i know how to do all of this, the only thing that i don’t know is how to store all the level map data on ue4.
for example if i need a red brick block it will be represented as b1, blue brick block will be b2 and so on.
in the first place i was thinking of using an xml file, but i asked that opportunity and someone told me that xml will be not effective.
what will the best way/practice to store this kind of data to be retrieved at the start of the level to spawn the entire level (bricks, doors, lights, props, enemies) at runtime ?
thank you in advance for all the help.